fix prepare
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c0c8ebaab5
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d0f91cf0e3
1 changed files with 5 additions and 1 deletions
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@ -23,6 +23,7 @@ class GamePlay:
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self.food_button = components.text_button("Prepare", (250, 50), font=resources.FONT)
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self.getorder_button = components.text_button("Get Order", (250, 50), font=resources.FONT)
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self.serve_button = components.text_button("Serve", (250, 50), font=resources.FONT)
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self.drawer_button = components.text_button(".", (200, 75), font=resources.FONT)
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self.ham_button = components.SurfaceButton(resources.SUB_HAM_SPRITE_3X)
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self.tomato_button = components.SurfaceButton(resources.SUB_TOMATO_SPRITE_3X)
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self.lettuce_button = components.SurfaceButton(resources.SUB_LETTUCE_SPRITE_3X)
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@ -78,7 +79,7 @@ class GamePlay:
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def sandwich(self, screen):
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fillings = ["Lettuce", "Ham", "Tomatoes"]
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amountOfFilling = random.randrange(1,4)
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amountOfFilling = random.randrange(1,6)
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sandwich = ["Bread"]
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for _ in range(amountOfFilling):
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filling = random.randrange(0,3)
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@ -108,6 +109,9 @@ class GamePlay:
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self.surface.blit(resources.SUB_BOTTOM_SPRITE_10X, (300, 300))
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print("click get food serve")
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elif self.status == "Counter" and self.sandwichmade == False:
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if self.drawer_button.blit_onto(self.surface, (750, 465)):
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print("Drawer")
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if self.food_button.blit_onto(self.surface, (1000, 5)):
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self.surface.fill("lightgreen")
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self.status = "Food"
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