tidying
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parent
161c56bf91
commit
7d4a9e8d02
2 changed files with 92 additions and 36 deletions
117
game/gameplay.py
117
game/gameplay.py
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@ -16,6 +16,8 @@ class GamePlay:
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def __init__(self, surface):
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self.surface = surface
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self.switch_button = components.text_button("Switch", (250, 50), font=resources.FONT)
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self.counter_button = components.text_button("Counter", (250, 50), font=resources.FONT)
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self.food_button = components.text_button("Prepare", (250, 50), font=resources.FONT)
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self.serve_button = components.text_button("Serve", (250, 50), font=resources.FONT)
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self.ham_button = components.SurfaceButton(resources.SUB_HAM_SPRITE_3X)
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self.tomato_button = components.SurfaceButton(resources.SUB_TOMATO_SPRITE_3X)
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@ -25,26 +27,55 @@ class GamePlay:
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self.newOrder = True
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self.sandwichmade = False
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self.correctsandwich = []
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self.madesandwich = ["bread"]
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self.madesandwich = ["Bread"]
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self.start = True
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def displaysandwich(screen, sandwich):
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position = 200
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position = 125
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picposition = 100
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start = 0
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for i in sandwich:
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screen.blit(
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resources.FONT.render(i, True, (0, 0, 0)),
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(1000, position),
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(1110, position),
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)
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position += 50
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if start == 0:
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screen.blit(
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resources.TICKET_TOP_SPRITE_3X,
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(975, picposition),
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)
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start = 1
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elif i == "Lettuce":
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screen.blit(
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resources.TICKET_LETTUCE_SPRITE_3X,
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(992, picposition + 15),
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)
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elif i == "Ham":
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screen.blit(
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resources.TICKET_HAM_SPRITE_3X,
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(975, picposition - 2),
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)
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elif i == "Tomatoes":
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screen.blit(
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resources.TICKET_TOMATO_SPRITE_3X,
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(992, picposition + 15),
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)
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elif i == "Bread":
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screen.blit(
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resources.TICKET_BOTTOM_SPRITE_3X ,
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(975, picposition),
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)
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picposition +=75
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position += 75
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def sandwich(self, screen):
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fillings = ["lettuce", "ham", "tomatoes"]
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fillings = ["Lettuce", "Ham", "Tomatoes"]
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amountOfFilling = random.randrange(1,4)
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sandwich = ["bread"]
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sandwich = ["Bread"]
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for _ in range(amountOfFilling):
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filling = random.randrange(0,3)
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sandwich.append(fillings[filling])
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sandwich.append("bread")
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sandwich.append("Bread")
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self.correctsandwich = sandwich
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GamePlay.displaysandwich(screen, sandwich)
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@ -55,7 +86,19 @@ class GamePlay:
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self.surface.blit(resources.COUNTER_SCREEN_IMAGE, (0, 0))
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self.start = False
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if self.switch_button.blit_onto(self.surface, (1000, 10)):
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if self.status == "Counter" and self.sandwichmade == False:
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if self.food_button.blit_onto(self.surface, (1000, 5)):
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self.surface.fill("lightgreen")
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self.status = "Food"
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self.surface.blit(resources.SUB_BOTTOM_SPRITE_10X, (300, 350))
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else:
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if self.counter_button.blit_onto(self.surface, (1000, 5)):
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self.surface.fill("lightgreen")
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self.surface.blit(resources.COUNTER_SCREEN_IMAGE, (0, 0))
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self.status = "Counter"
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self.newOrder = True
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''' #swap status for different buttons
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if self.switch_button.blit_onto(self.surface, (1000, 5)):
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if self.status == "Counter" and self.sandwichmade == False:
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self.surface.fill("lightgreen")
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self.status = "Food"
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@ -64,44 +107,48 @@ class GamePlay:
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self.surface.fill("lightgreen")
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self.surface.blit(resources.COUNTER_SCREEN_IMAGE, (0, 0))
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self.status = "Counter"
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self.newOrder = True
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self.newOrder = True'''
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if self.status == "Food":
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if self.serve_button.blit_onto(self.surface, (10, 660)):
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self.status = "Serve"
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self.surface.fill("lightgreen")
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self.surface.blit(resources.COUNTER_SCREEN_IMAGE, (0, 0))
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GamePlay.displaysandwich(self.surface, self.correctsandwich)
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#serve
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if self.serve_button.blit_onto(self.surface, (10, 600)):
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self.status = "Serve"
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self.surface.fill("lightgreen")
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self.surface.blit(resources.COUNTER_SCREEN_IMAGE, (0, 0))
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#serve
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if self.correctsandwich == self.madesandwich:
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self.surface.blit(
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resources.FONT.render("Correct!!", True, (0, 0, 0)),
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(10, 10),
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)
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else:
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self.surface.blit(
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resources.FONT.render("Incorrect!!", True, (0, 0, 0)),
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(10, 10),
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)
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self.madesandwich = ["bread"]
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self.correctsandwich = []
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#change to counter button
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if self.correctsandwich == list(reversed(self.madesandwich)):
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self.surface.blit(
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resources.FONT.render("Correct!!", True, (0, 0, 0)),
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(10, 10),
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)
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else:
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self.surface.blit(
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resources.FONT.render("Incorrect!!", True, (0, 0, 0)),
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(10, 10),
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)
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self.madesandwich = ["Bread"]
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self.correctsandwich = []
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#change to counter button
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if self.status == "Counter" and self.newOrder == True:
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GamePlay.sandwich(self, self.surface)
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self.newOrder = False
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elif self.status == "Food" :
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GamePlay.displaysandwich(self.surface, self.correctsandwich)
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variationlr = random.randrange(0,15)
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variationud = random.randrange(0,15)
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if self.ham_button.blit_onto(self.surface, (100, 250)):
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self.surface.blit(resources.SUB_HAM_SPRITE_10X, (300, 350))
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self.madesandwich.append("ham")
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self.surface.blit(resources.SUB_HAM_SPRITE_10X, (300 + variationlr, 350 + variationud))
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self.madesandwich.append("Ham")
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elif self.tomato_button.blit_onto(self.surface, (250, 250)):
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self.surface.blit(resources.SUB_TOMATO_SPRITE_10X, (300, 350))
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self.madesandwich.append("tomatoes")
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self.surface.blit(resources.SUB_TOMATO_SPRITE_10X, (300 + variationlr, 350 + variationud))
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self.madesandwich.append("Tomatoes")
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elif self.lettuce_button.blit_onto(self.surface, (400, 250)):
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self.surface.blit(resources.SUB_LETTUCE_SPRITE_10X, (300, 350))
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self.madesandwich.append("lettuce")
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self.surface.blit(resources.SUB_LETTUCE_SPRITE_10X, (300 + variationlr, 350 + variationud))
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self.madesandwich.append("Lettuce")
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elif self.top_button.blit_onto(self.surface, (550, 250)):
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self.surface.blit(resources.SUB_TOP_SPRITE_10X, (300, 350))
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self.madesandwich.append("bread")
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self.surface.blit(resources.SUB_TOP_SPRITE_10X, (300 + variationlr, 350 + variationud))
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self.madesandwich.append("Bread")
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self.sandwichmade == True
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@ -17,20 +17,29 @@ COUNTER_SCREEN_IMAGE = pygame.image.load(RESOURCES_DIR / "counter.png")
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SUB_TOMATO_SPRITE = pygame.image.load(RESOURCES_DIR / "sprites" / "sub_tomato.png")
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SUB_TOMATO_SPRITE_3X = pygame.transform.scale_by(SUB_TOMATO_SPRITE, 3)
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SUB_TOMATO_SPRITE_10X = pygame.transform.scale_by(SUB_TOMATO_SPRITE, 10)
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TICKET_TOMATO_SPRITE = pygame.image.load(RESOURCES_DIR / "sprites" / "ticket_tomato.png")
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TICKET_TOMATO_SPRITE_3X = pygame.transform.scale_by(TICKET_TOMATO_SPRITE, 2)
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SUB_HAM_SPRITE = pygame.image.load(RESOURCES_DIR / "sprites" / "sub_ham.png")
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SUB_HAM_SPRITE_3X = pygame.transform.scale_by(SUB_HAM_SPRITE, 3)
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SUB_HAM_SPRITE_10X = pygame.transform.scale_by(SUB_HAM_SPRITE, 10)
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TICKET_HAM_SPRITE = pygame.image.load(RESOURCES_DIR / "sprites" / "ticket_ham.png")
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TICKET_HAM_SPRITE_3X = pygame.transform.scale_by(TICKET_HAM_SPRITE, 3)
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SUB_LETTUCE_SPRITE = pygame.image.load(RESOURCES_DIR / "sprites" / "sub_lettuce.png")
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SUB_LETTUCE_SPRITE_3X = pygame.transform.scale_by(SUB_LETTUCE_SPRITE, 3)
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SUB_LETTUCE_SPRITE_10X = pygame.transform.scale_by(SUB_LETTUCE_SPRITE, 10)
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TICKET_LETTUCE_SPRITE = pygame.image.load(RESOURCES_DIR / "sprites" / "ticket_lettuce.png")
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TICKET_LETTUCE_SPRITE_3X = pygame.transform.scale_by(TICKET_LETTUCE_SPRITE, 2)
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SUB_TOP_SPRITE = pygame.image.load(RESOURCES_DIR / "sprites" / "sub_top.png")
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SUB_TOP_SPRITE_3X = pygame.transform.scale_by(SUB_TOP_SPRITE, 3)
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SUB_TOP_SPRITE_10X = pygame.transform.scale_by(SUB_TOP_SPRITE, 10)
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TICKET_TOP_SPRITE = pygame.image.load(RESOURCES_DIR / "sprites" / "ticket_top.png")
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TICKET_TOP_SPRITE_3X = pygame.transform.scale_by(TICKET_TOP_SPRITE, 3)
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SUB_BOTTOM_SPRITE = pygame.image.load(RESOURCES_DIR / "sprites" / "sub_bottom.png")
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SUB_BOTTOM_SPRITE_10X = pygame.transform.scale_by(SUB_BOTTOM_SPRITE, 10)
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TICKET_BOTTOM_SPRITE = pygame.image.load(RESOURCES_DIR / "sprites" / "ticket_bottom.png")
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TICKET_BOTTOM_SPRITE_3X = pygame.transform.scale_by(TICKET_BOTTOM_SPRITE, 3)
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