toppings
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parent
f4b87d2d5b
commit
6b0cef4929
2 changed files with 16 additions and 15 deletions
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@ -29,7 +29,7 @@ class GamePlay:
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self.tomato_button = components.SurfaceButton(resources.TUB_TOMATO_SPRITE)
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self.lettuce_button = components.SurfaceButton(resources.TUB_LETTUCE_SPRITE)
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self.top_button = components.SurfaceButton(resources.TUB_TOP_SPRITE)
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#self.cheese_button = components.SurfaceButton(resources.TUB_CHEESE_SPRITE)
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self.cheese_button = components.SurfaceButton(resources.TUB_CHEESE_SPRITE)
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self.status = "Get Order"
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self.newOrder = True
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self.sandwichmade = False
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@ -76,22 +76,22 @@ class GamePlay:
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resources.TICKET_BOTTOM_SPRITE_3X ,
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(975, picposition),
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)
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''' elif i == "Cheese":
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elif i == "Cheese":
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screen.blit(
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resources.TICKET_CHEESE_SPRITE_3X ,
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(975, picposition),
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)'''
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(985, picposition + 15),
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)
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picposition +=75
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position += 75
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def sandwich(self, screen):
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fillings = ["Lettuce", "Ham", "Tomatoes"]
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#fillings = ["Lettuce", "Ham", "Tomatoes", "Cheese"]
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#fillings = ["Lettuce", "Ham", "Tomatoes"]
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fillings = ["Lettuce", "Ham", "Tomatoes", "Cheese"]
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amountOfFilling = random.randrange(1,6)
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sandwich = ["Bread"]
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for _ in range(amountOfFilling):
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#filling = random.randrange(0,4)
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filling = random.randrange(0,3)
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filling = random.randrange(0,4)
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#filling = random.randrange(0,3)
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sandwich.append(fillings[filling])
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sandwich.append("Bread")
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self.correctsandwich = sandwich
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@ -201,12 +201,13 @@ class GamePlay:
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elif self.lettuce_button.blit_onto(self.surface, (500, 200)):
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self.surface.blit(resources.SUB_LETTUCE_SPRITE_10X, (300 + variationlr, 300 + variationud))
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self.madesandwich.append("Lettuce")
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elif self.top_button.blit_onto(self.surface, (700, 200)):
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elif self.cheese_button.blit_onto(self.surface, (700, 200)):
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self.surface.blit(resources.SUB_CHEESE_SPRITE_10X, (330 + variationlr, 335 + variationud))
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self.madesandwich.append("Cheese")
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elif self.top_button.blit_onto(self.surface, (800, 200)):
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self.surface.blit(resources.SUB_TOP_SPRITE_10X, (300 + variationlr, 300 + variationud))
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self.madesandwich.append("Bread")
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'''elif self.cheese_button.blit_onto(self.surface, (700, 200)):
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self.surface.blit(resources.SUB_CHEESE_SPRITE_10X, (300 + variationlr, 300 + variationud))
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self.madesandwich.append("Cheese")'''
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self.sandwichmade == True
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@ -49,10 +49,10 @@ TICKET_LETTUCE_SPRITE = pygame.image.load(RESOURCES_DIR / "sprites" / "ticket_le
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TICKET_LETTUCE_SPRITE_3X = pygame.transform.scale_by(TICKET_LETTUCE_SPRITE, 2)
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SUB_CHEESE_SPRITE = pygame.image.load(RESOURCES_DIR / "sprites" / "sub_cheese.png")
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SUB_CHEESE_SPRITE_3X = pygame.transform.scale_by(SUB_LETTUCE_SPRITE, 3)
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SUB_CHEESE_SPRITE_10X = pygame.transform.scale_by(SUB_LETTUCE_SPRITE, 10)
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SUB_CHEESE_SPRITE_3X = pygame.transform.scale_by(SUB_CHEESE_SPRITE, 3)
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SUB_CHEESE_SPRITE_10X = pygame.transform.scale_by(SUB_CHEESE_SPRITE, 6)
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TUB_CHEESE_SPRITE = pygame.image.load(RESOURCES_DIR / "sprites" / "tub_cheese.png")
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TUB_CHEESE_SPRITE_3X = pygame.transform.scale_by(TUB_LETTUCE_SPRITE, 3)
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TUB_CHEESE_SPRITE_3X = pygame.transform.scale_by(TUB_CHEESE_SPRITE, 3)
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TICKET_CHEESE_SPRITE = pygame.image.load(RESOURCES_DIR / "sprites" / "ticket_cheese.png")
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TICKET_CHEESE_SPRITE_3X = pygame.transform.scale_by(TICKET_CHEESE_SPRITE, 2)
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